Cities
Guide to cities on GeoQuest.
Introduction To Cities
Cities are player-built structures that are marked on the dynamic map.
Cities have tiers, ranging from 1, to 6.
Tier 6 cities are referred to as "Global Capitals"
City tier depends on the amount of structures in the city. Tier 1 cities require 10 buildings, tier 2 cities require 20, so on and so forth.
Tier 6 cities are the exception to this rule.
Cities have income based on their tier. Tier 1s make $5,000 daily, Tier 2s make $12,000 daily, so on and so forth.
Tier 6 cities are special, as there can only be one tier 6 at any given time.
What promotes a tier 5 city to a tier 6 is the attention to detail and effort that was put into the city. This is subjective, and due to the importance of tier 6 cities, they're decided exclusively by the administrator team instead of the helper/moderator team.
Tier 6's are strategic in the fact they tax 10% of every other city's daily income.
Tier 6's can be demoted.
Cities also give additional claimpower to their faction.
City Tiers
City Rules
For cities to be marked, they must follow these guidelines.
Builds must have effort applied, tiny builds are not counted. Multi-story buildings are counted as multiple smaller buildings.
Buildings must have basic interiors.
Cities must be connected to the capital via roads, ports, or railways.
Repeating the same build more then once in a city is allowed, however over-repetition of duplicated houses is not. In simple terms, keep repeated houses to a minimum.
Cities that are copied and pasted, meaning built using a schematic of a previously made city in the current season, are not eligible.
Schematica printer, and easyplace are entirely allowed, and can be downloaded here.
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