Rules
GeoQuest's Rules and Guidelines
1 - Client Modification
Modifications to the player client are legal as long as they do not grant you an unfair advantage over other players. Automating what is normally done by hand through the use of specific mods (Botting) is not allowed in competitive circumstances.
Examples of disallowed modifications:
Freecam mods that go through blocks.
Minimap and radar mods that show crouched players.
Auto-crit or any mod that provides a combat advantage over vanilla clients.
Fly/jump/speed hacks.
Mods that show the durability of armor.
Examples of allowed modifications:
Mods that increase performance like sodium, or optifine.
Minimap and radar mods are fine as long as they do not show crouched players.
Mods that make the player's life easier, such as Litematica and Litematica printer/easyplace are explicitly allowed.
Render distance extension mods like Distant Horizons.
Fullbright mods.
If you're not sure if a mod is allowed on GeoQuest, please open a ticket in our discord, and ask whether the mod is allowed or not.
2 - Chat Conduct
We strive to make GeoQuest a welcoming environment, please help us in this goal by keeping to our chat rules.
2.1) Do not discuss, or link content relating to extremist, explicit, or illegal topics in GeoQuest's discord, and in-game chat.
2.2) Evasion of the chat filter is not allowed.
2.3) Discriminatory language is not allowed for obvious reasons, keep insults to in-game things please.
2.4) Content that is sent to either bait a response with the intention to get a player(s) warned, muted, or banned is not allowed for obvious reasons.
2.4a) Content sent with explicitly troll-y intentions are treated the same way
2.5) Harassment of a person/group is not allowed
2.5a) For example: doxxing personal information.
2.5b) As another example: Witch hunting a person for out-of-game reasons.
2.6) Speak English in chat, keep other languages to nation chats and discords.
2.7) Advertising other non-related discords is not allowed.
3 - Safety and Security
Toxic behavior that ruins the server for specific people and/or groups is not allowed.
3.1) A couple of examples of what we define as toxic behavior:
3.1a) Being repeatedly rude, weird, aggressive, and/or nasty in a way that draws the line.
Mild trash talking is fine, and should be expected on any competitive server (for example spamming "ez" after winning/losing a fight) if light trash talk annoys you, please run
/ignore <player>to block all messages from that user.
3.1b) Personally attacking a person's character, background, family, or identity.
3.1c) Harassing, stalking, and/or constantly targeting someone in a negative manner.
3.1d) Acting in a predatory, creepy, or weird way, or outright threatening others out-of-game is not allowed.
3.2) Another form of game-ruining toxicity can be seen with what is referred to as "Pre-war banning"
3.2a) When you report a violation of the rules, you must do it within a 7-day period of the offense. Do not store old screenshots, logs, or evidence to use later during a war or fight. Saving up dirt to later mud-sling at other players with is considered Blackmail, and is a serious offense.
Repeated abuse of the report system will result in your ticket perms being taken away, or in more serious cases full on bans.
3.2b) However, there are exceptions to the previously mentioned rule, 3.2a. If the content being reported contains either severe exploits, or outright crimes (doxxing, death threats, etc) then rule 3.2a will not apply.
4 - Accounts
4.1) Players are limited to playing on a max of two accounts - one account for the java edition of the game, and one account for the bedrock edition of the game.
4.2) You must be playing on an account you own, sharing an account with another player is not allowed.
4.3) Your account is your responsibility, if another person uses your account and gets your account banned, that is your issue and not the staff's.
4.4) Ban evasion is obviously not allowed.
4.5) Real money trading is not allowed.
4.6) Offensive/inappropriate names and skins are not allowed.
5 - Gameplay Limitations
Using bugs, or unintended gameplay mechanics to gain an unfair advantage is not allowed. Exploiting is defined as taking advantage of something the server did not intend - If you have to go out of your way to explain how what you're doing is not an exploit, then you're most likely exploiting.
Some examples of exploits are:
5.1) Intentionally causing the server instability, either by causing immense lag, or through other means such as Distributed Denial of Service attacks.
5.2) Duplicating money, items, or anything else through unintended mechanics.
5.3) Forcing blocks into places they shouldn't be.
5.4) Using methods to get around plugin limitations.
5.5) Gaining advantages through unintended mechanics.
5.6) Combat claiming is not allowed. Claiming land while in combat, or to gain an advantage during combat, is considered an exploit.
5.6a) However, players are allowed to kill you inside of their claims, so be wary of adventuring far into other faction's territory.
5.7) Dropping items onto other players that give status effects, or in other cases full on instant death (for example Uranium) is not allowed.
5.8) Camping and blocking warps is not allowed, players must have safe passage through warps and the surrounding area.
5.8a) Firing into warps with cannons is also not allowed.
6 - Griefing and Theft
6.1) You are explicitly allowed to steal and grief from wilderness chunks.
6.2) However you're not allowed to steal and grief claimed chunks, doing so is called insiding, and is a bannable offense.
6.2a) Nation ruining is not allowed, nation ruining is defined as purposefully sabotaging your nation on purpose. This could count as transferring funds to another nation to bankrupt the country, mass deletion of your infrastructure, or general scorched earth tactics falls under nation ruining.
6.3) The exception to 6.2 are nations that are under siege, or assault.
6.4) Purposefully blocking sea access through straits, cities, shores, tradeposts, etc, is not allowed.
6.5) Moving trade post NPCs is against the rules, and will result in a serious punishment if done.
7 - Terraforming
7.1) Defacing an area is defined as harming the aesthetics and live-ability of a given area on the map.
7.1a) This includes lava casts, deliberate mass de-forestation, excavating large gaping holes, needlessly blowing up large tracts of land, and building vulgar structures and mapart.
7.2) Terraforming is allowed, albeit limited.
7.2a) The rule of thumb is that if it notice-ably changes the coastlines, and shapes of islands/continents on the dynamic map's top-down view, it is not allowed.
7.2b) Vertical terraforming is explicitly allowed.
7.2c) Appendages that spur off of natural land masses into sea are not allowed and will be deleted without compensation.
7.3) Over-land map-art is allowed as long as it follows 7.1a's guidelines.
8 - Nation guidelines
Nations that break claim guidelines are required to fix them within a 24 hour period. Failure to fix the claim results in the nation being deleted. Nations are notified about their illegal claim via the illegal-claims channel in the discord. If a Nation's leader can not be found in the discord, the staff are obligated to place a 10x10x10 black-wool pyramid above the offending nation's faction home, with the illegal claim's information on it.
8.1) Hollow claims are defined as empty pockets within a outlined claim. Hollow claims are not allowed.
8.2) Snake claims are defined as 1, to 5 chunk thick appendages that spur off of a Nation's claim. Snake claims are not allowed
8.3) Vulgar Nation names are not allowed under any circumstance.
8.4) Claim blocking is defined as blocking another Nation's illegal claim from being fixed.
8.5) Ocean claiming is defined as claiming further than 5 chunks into the ocean from a natural coastline.
8.6) Non-European nations cannot claim in Europe.
8.7) Disconnected claims must be connected via a valid, natural waterway.
9 - Movecraft Rules
For simplicity, we'll be referring to all movecraft craft types as "ships". Ships that break these rules will be removed without warning or compensation.
9.1) Ship piracy:
9.1a) You can destroy and steal ships that are in wilderness without any restriction.
9.1b) You're allowed to steal unsecure ships from claimed land, it is the player's responsibility to properly lock their ships with extended pistons/pilot signs.
9.2) Ships must vaguely look and function like actual ships:
9.2a) Cubes, cuboid, flying carpets, towers, and ships with large appendages are not allowed.
9.2b) Naval warships must have a defined bridge, and have a stern and bow section.
Stern/bow sections must be curved and/or angled, they cannot be squares.
9.2c) If an "illegal" ship successfully sieges a city, or point of interest, the siege will be rolled back.
9.3) Misc ship rules:
9.3a) Pulling players out of their claim with ships is not allowed.
9.3b) Ships that bypass craft limitations are not allowed.
9.3c) Abusing movecraft's repair function to load malicious save states (for example, lava) in other faction's claims is not allowed.
9.3d) Crafts cannot be taller then they are long.
10 - War Rules
10.1) City war guidelines:
10.1a) Cities must be reasonable to siege, blocking off cities to movecraft ships is not allowed.
10.1b) Floating bases are not allowed in siege-able cities (ie, any city over tier 2)
10.1c) Invincible walls are not allowed in siege-able cities.
10.1d) Blocking naval access to coastal cities is also not allowed.
10.1e) Cities are reverted after the conclusion to a war, however chests, barrels, and other containers are not rolled back. It is recommended to take important war materials out of siege-able cities during the 24 hour war declaration grace period.
10.1f) Placing stationary cannons at high altitudes is not allowed.
10.2) Misc war rules:
10.2a) Nations can declare war on nations that are already involved in a war, always be wary of your neighbors.
10.2b) You're allowed to volunteer in other nation's wars, however a nation can only have a max of 7 volunteers.
10.2c) If two wars have similar nations involved, the two wars will be merged.
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