This is a pre-release rendition of the GeoQuest Wiki. Expect inconsistences and rapid changes.

Building Your First Craft

Part 1 of the Movecraft tutorial series.

What is a craft?


  • Movecraft vehicles are referred to as "crafts" or "ships"

  • Crafts are not items or entities in the world, they're fully customizable multi-block structures that players can design, build, fight, and pilot.

Craft Types


  • There are several craft types, ranging from light tanks to battleships.

  • You can find all craft types here.

Building Crafts


  • Every craft type has an allowed block list, you can find a craft's allowed blocks on their individual wiki pages.

  • Crafts also have a minimum and maximum craft size. This can also be found on each craft's wiki pages.

  • Crafts also have block requirements, you can find their block requirements on their wiki pages. If a craft does not have the required amount of the required block, it will not pilot.

Piloting


This message appears once your craft has been successfully piloted.

Activating a craft is referred to as "Piloting". Crafts are normal builds that cannot do anything unless piloted.

To pilot a craft simply:

  • Stand on it.

  • Type /pilot <craft type>, for our example /pilot destroyer. You can also right click a craft sign.

  • To stop piloting, type /release, or click a release sign.

You can not break or add blocks to a piloted craft. To make changes you must release your craft.

Failing to pilot


An example of a common mistake ship builders make.

Sometimes piloting will fail, this can be due to a number of factors.

  • Putting too much armor block on a given craft type.

  • Not putting enough required blocks on a given craft type.

  • Piloting a ship that is too large or small for the given craft type.

Going overboard


  • If you ever leave your craft while it is still piloted, you'll be considered overboard. You can return to your craft by running /manoverboard.

Locking


Players can pilot any craft, anywhere as long as the ship is locked, this includes claims. To keep a craft locked, simply:

  • Place a piston on a ship.

  • Activate the piston to where it is extended.

  • Your ship is now locked.

Alternatively you could add a pilot sign:

  • Place a sign down on the ship.

  • Write pilot:.

  • The ship is now locked to your name.

It is recommended to use both methods to sufficiently lock a ship.

Moving


There are two ways to move a craft: Manually and WASD Control.

Manually


Pilot a craft and hold a stick in your hand.

  • Moving: Right click with your stick to manually move in the direction you're looking at.

  • Rotating: Type /rotate left to rotate left, and /rotate right to rotate right.

  • Cruising: Type /cruise to automatically move in the direction you're facing. You can stop cruising by running /cruise again.

WASD Control


WASD Control is the recommended way of moving crafts.

Pilot the craft and run /wasd

  • Cruising: You can cruise by using the WASD keys, pressing w will cruise you forward (from the direction you're looking at) pressing a will cruise you left, so on and so forth. On aircraft you can hold shift to cruise down at an angle, and looking up to cruise up at an angle.

  • Rotating: You can rotate by left/right clicking the Rotate tool that is given to you when you pilot the craft.

  • To exit WASD control mode, simply type /wasd again

Fuel


  • Movecraft vehicles require fuel to move. You can refuel by placing coal, charcoal, or coal blocks into furnaces on your craft.

Shipyards


Building a craft by hand can be tedious, this is why we have shipyards. Shipyards are a special craft type that can save and load save-states, this can be used to mass produce ships as long as you have the required resources and money to load the save-state.

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