Building Your First Craft
Part 1 of the Movecraft tutorial series.
What is a craft?
Movecraft vehicles are referred to as "crafts" or "ships"
Crafts are not items or entities in the world, they're fully customizable multi-block structures that players can design, build, fight, and pilot.
Craft Types
There are several craft types, ranging from light tanks to battleships.
You can find all craft types here.
Building Crafts
Every craft type has an allowed block list, you can find a craft's allowed blocks on their individual wiki pages.
Crafts also have a minimum and maximum craft size. This can also be found on each craft's wiki pages.
Crafts also have block requirements, you can find their block requirements on their wiki pages. If a craft does not have the required amount of the required block, it will not pilot.
Piloting

Activating a craft is referred to as "Piloting". Crafts are normal builds that cannot do anything unless piloted.
To pilot a craft simply:
Stand on it.
Type
/pilot <craft type>
, for our example/pilot destroyer
. You can also right click a craft sign.To stop piloting, type
/release
, or click a release sign.
You can not break or add blocks to a piloted craft. To make changes you must release your craft.
Failing to pilot

Sometimes piloting will fail, this can be due to a number of factors.
Putting too much armor block on a given craft type.
Not putting enough required blocks on a given craft type.
Piloting a ship that is too large or small for the given craft type.
Look out! An all too common mistake is piloting a craft that is merged to roads, buildings, or even other ships. Crafts can connect diagonally, and through non-solid blocks like torches or ladders.
Going overboard
If you ever leave your craft while it is still piloted, you'll be considered overboard. You can return to your craft by running
/manoverboard
.
Locking
Players can pilot any craft, anywhere as long as the ship is locked, this includes claims. To keep a craft locked, simply:
Place a piston on a ship.
Activate the piston to where it is extended.
Your ship is now locked.
Alternatively you could add a pilot sign:
Place a sign down on the ship.
Write
pilot:
.The ship is now locked to your name.
It is recommended to use both methods to sufficiently lock a ship.
Moving
There are two ways to move a craft: Manually and WASD Control.
Manually
Pilot a craft and hold a stick in your hand.
Moving: Right click with your stick to manually move in the direction you're looking at.
Rotating: Type
/rotate left
to rotate left, and/rotate right
to rotate right.Cruising: Type
/cruise
to automatically move in the direction you're facing. You can stop cruising by running/cruise
again.
WASD Control
WASD Control is the recommended way of moving crafts.
Pilot the craft and run /wasd
Cruising: You can cruise by using the WASD keys, pressing w will cruise you forward (from the direction you're looking at) pressing a will cruise you left, so on and so forth. On aircraft you can hold shift to cruise down at an angle, and looking up to cruise up at an angle.
Rotating: You can rotate by left/right clicking the Rotate tool that is given to you when you pilot the craft.
To exit WASD control mode, simply type
/wasd
again
Fuel
Movecraft vehicles require fuel to move. You can refuel by placing coal, charcoal, or coal blocks into furnaces on your craft.
Shipyards
Building a craft by hand can be tedious, this is why we have shipyards. Shipyards are a special craft type that can save and load save-states, this can be used to mass produce ships as long as you have the required resources and money to load the save-state.
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