Weapons & Armor

Part 2 of the Movecraft tutorial series.

Introduction


In part 1 of the tutorial series we learned how to build and move crafts, in this tutorial we'll learn about armoring and arming our newly built ship.

Cannons


  • Crafts are primarily armed with cannons, multi-block structures that fire explosive projectiles.

  • Crafts can only use certain types of cannons. The cannons that a craft can use are listed on their wiki pages.

    • For example, destroyers can only use 4-inch guns and anti air guns.

Building Cannons


12-inch naval gun - The barrel is not actually apart of the cannon, however the barrel is where the cannon takes ammunition out of. In other words if the cannon's observer block is not connected to the barrel, the cannon will be unable to load and fire.
  • To build a cannon, simply copy the design from the cannons page.

  • Chest and barrels are used for automatically loading shells into the cannon.

  • If a cannon is created successfully it'll notify you in chat.

You can find shell recipes in the /recipes gui.

Aiming and Firing Cannons


Aiming cannons is relatively straight forward, simply:

  • Pilot your craft.

  • Aim in the direction you're wanting to fire in.

  • Then left click your clock.

  • This will fire all cannons on your craft that are able to fire in that direction.

You can also fire individual cannons, however this is not recommended for ships.

  • Hold a clock out.

  • Right click on the cannon.

  • Hold shift to aim.

  • Left click to fire.

Subcraft Turrets


Now that our craft has functional cannons, we run into another issue - we can only rotate our cannons by rotating the entire craft! Sometimes this isn't possible due to the presence of obstructions.

The solution to this issue is putting your cannons onto turrets. Turrets are subcrafts, meaning they can rotate independently of the parent craft - this allows you to rotate your cannons without rotating your entire craft.

Building Turrets


Turrets on a battleship. The turret is separated from the craft via glazed terracotta - allowing it to rotate.
  • Turrets must be fully separated from the parent craft by using blocks that are allowed on the parent craft, but not allowed on the turret (this includes diagonal blocks!)

  • This allows your craft (the parent craft) to carry the turret without the turret thinking the parent craft is apart of itself.

    • The main block used for separating turrets from parent crafts are Glazed Terracotta.

  • To check whether the turret has been successfully separated, run /pilot turret. If the turret pilots successfully, then you're good to go!

Subcraft Rotate Signs


Turrets need a subcraft rotate sign to rotate properly. When clicked, the subcraft rotate sign will pilot the turret and then rotate it.

Subcraft rotate signs must be formatted like this:

  • Line 1: Subcraft Rotate

  • Line 2: Turret

  • Line 3: Subcraft Name

Now we can use the subcraft rotate sign

  • Left clicking the sign rotates it left.

  • Right clicking the sign rotates it right.

The subcraft sign is used as the point of rotation. In simple terms, always put the subcraft rotate sign in the center of the turret.

Remote Controlling Turrets


There are two ways to remote control a turret: Remote Turret Control, and Remote Signs.

Remote signs will rotate the turret specified.

  • Line 1: Remote Sign

  • Line 2: Subcraft Name

You can now remotely rotate the subcraft by left/right clicking the remote sign.

As for Remote Turret Control:

  • Run /pilot.

  • When a ship is piloted you're given three items: A Rotation Tool, a Stick, and a Remote Turret Controller (RTC)

  • When holding the RTC, you can rotate all subcrafts on your currently piloted ship.

  • Left clicking rotates all subcrafts left, right clicking rotates all subcrafts right.

RTC is much more user friendly and is highly recommended for combat.

Reverse Subcraft Rotation


You can reverse a turret's rotation by placing a sign on the turret that has reverse written on it.

Special Weapons

Besides standard cannons, there are also two special weapon types: Torpedoes and Bombs/Depth charges.

Torpedoes


Torpedoes will move in the direction of the adjacent launchtorpedo sign. These are fast, and deadly single use weapons. Larger torpedoes deal more damage, torpedoes can be a max of 7 blocks long.

Depth Charges/Bombs


Depth charges are similar to torpedoes, however they require the launchdc sign instead of the launchtorpedo sign. Depth charges drop straight down, and can be a max of 3 blocks long.

Periscopes


Crafts can use periscopes, which can be activated by clicking the Periscope sign at the base of it. When a periscope is activated, your player model will be teleported to the top of the periscope, while in the periscope you are invisible and cannot take player damage. If a periscope is destroyed, the player in the periscope will be booted out of it.

Example of a periscope.

Armor


Armor blocks are special as they're less likely to break from explosions then regular blocks.

  • Terracotta (all colors) is the primary armor block for all craft types, it's tanky but limited by craft type.

  • Glazed Terracotta (all colors) is the secondary armor block, and is also limited by craft type.

Where to Place Armor


Some general advice for armoring your craft:

  • Only armor important areas of your ship, armor is a limited resource and wasting it can be the difference between winning and losing.

  • Build turret bases out of glazed terracotta due to it's role as a secondary armor block.

  • Where possible, place armor blocks over your outer layer of concrete on important areas of the ship. As Terracotta/Glazed Terracotta are much stronger then Concrete.

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