Warfare
Introduction to warfare
Introduction to warfare
Warfare is a diplomatic state between two, or more nations that last for multiple days, or weeks.
You can declare war in the
#war-declaration
forum channel in the discord.You're required to have at least a Tier 3 city to declare a war.
Once a war is declared, both nations will be notified via the discord.
If a player can not be found in the discord, the staff will place a 10x10x10 glowstone/red-wool cube above their faction home with details about the war placed onto it.
24 hours after the war is declared, all Tier 3 - 6 cities in both the attacking and defending nation(s) will turn into active siege regions. And both nations will be able to kill each other inside of their claims.
It is highly recommended to evacuate supplies to Tier 1 - 2 cities.
If the defending nation does not have a Tier 3, their capital city will temporarily be promoted to a Tier 3 for the duration of the war.
You can call allies into wars, however those allies will also have their cities involved.
Allies can leave wars without repercussions.
However, if the enemy nation successfully annexes one of their cities, they will be able to keep the city until the war officially ends.
Allies can also join wars by announcing their involvement in the war-declaration forum.
However, they will only actively be apart of the war 24 hours after their involvement has been announced.
When an ally leaves a war, they cannot re-enter said war.
Declaring a war
Firstly, you must follow the war declaration template (shown below) and send it in the
#war-declaration
forum channel in the discord.You're required to have a Tier 3 city.
To be able to properly siege, you're required to use movecraft tanks, and naval vessels. It is highly recommended to build these prior to declaring war.
However, infantry are just as important as their vehicle counterparts. It is recommended to craft guns, armor, and other infantry equipment prior to declaring a war.
If you're declaring war on a particularly wealthy nation, you might want to surprise attack them in an assault prior to sending the war declaration.
24 hours after your war declaration was sent, the war will become active.

Occupying and taking territory
You can takeover Tier 3 - 6 cities via sieges.
If a Tier 3 - 6 is held for 24 hours, it goes into an occupied state, meaning that the city and surrounding area become claimed by the besieging nation.
Occupying a city gives two primary benefits:
Denying your enemy of their city income. And in-turn gaining that income yourself
The ability to change the siege time of the city to your faction's siege time.
However, keep in mind that the enemy can retake the city.
Assaults and attrition warfare
Assaults can happen both in, and out of wars.
Assaults can be used to drain the enemy nation's money.
If done strategically and skillfully, a poorer nation be put on an even playing field against an economically powerful adversary.
Keeping a nation from selling advanced items at trade posts by sinking their cargo ships is also encouraged.
Ending a war
If 75% of enemy cities have been occupied, the enemy nation will automatically surrendered.
Wars can also end via the stalemate clause, if a war has not had any sieges within a 7 day period, it will be considered stalemated.
Nations can also negotiate a surrender with their enemy if they feel inclined to.
Peace treaties
Peace treaties are enforced by staff, however certain things are not enforced:
The transfer of slimefun items, movecraft ships, general larp-terms and de-militarized zones must be enforced by the players, and staff are not obligated to enforce these.
Demands that are enforced by staff include the following:
Annexation/transfer of territory, war reparations from both member wallets, and nation banks.
Demands must be reasonable.
For example: Demanding the complete annexation of the enemy nation while you only have a single city occupied is considered unreasonable.
What is considered reasonable is dependent on both the enemy side, and the staff team. While this is subjective, it's intended to minimize the overall destruction and impact from wars.
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