swordsWarfare

Introduction to warfare

Introduction to warfare


  • Warfare is a diplomatic state between two or more nations that last multiple days or weeks.

  • You can declare war on another faction in the #war-declaration forum in the discord.

    • However, you require at least one tier 1+ city to declare war.

      • If the defendant does not have a Tier 1 city, their /f home, or closest unmarked settlement will be temporarily promoted to Tier 1.

  • Once a war is declared, both nations will be notified via the discord.

    • If a player can not be found in the discord, the staff will place a 10x10x10 glowstone/red-wool cube above their faction home with details about the war placed onto it.

  • 24 hours after the war declaration is sent, war will begin in-game between the two nations.

    • This means that all monuments in both nations will become active, more on that later.

  • You can call allies into wars, however they too will have their cities converted in the same way that the primary participants do.

    • Allies can leave wars without repercussions. However, if the enemy nation successfully annexes one of their cities, they will be able to keep the city until the main war officially ends.

    • Allies can join wars by announcing their involvement in the #war-declaration forum. However they will only be considered a full war participant 24 hours after their announcement.

    • When an ally leaves a war, they cannot re-enter said war.

Declaring war


  • Firstly, you must follow the war declaration template (shown below) and send it in the #war-declaration forum channel in the discord.

  • You're required to have at least one Tier 1+ city or higher tier city to declare, or join wars.

  • It is also heavily recommended to read the war rules and guidelines.

  • 24 hours after your war declaration was sent, the war will become active.

Besieging and taking enemy territory


  • You can occupy enemy cities by successfully destroying the city's monument.

  • Monuments only become active on Saturdays and Sundays.

  • To destroy a monument, you must do block damage to it, the amount of damage needed to be done is dependent on the city's tier. This can be found in the city page.

  • You can occupy enemy territory by starting and succeeding in a siege.

  • Enemy cities can be besieged only at certain points in the day, you can check when you can siege a city by running /siege info <city>

    • Remember that all cities can only be sieged on Fridays Saturdays and Sundays.

  • Once the siege window has arrived, you can now siege the city:

    • To win a siege, the siege leader (ie, player who ran the /siege begin command) must be piloting a valid movecraft craft type within the city for the duration of the siege.

      • For coastal cities, this would be a battleship, destroyer, or cruiser.

      • For land-locked cities, this would be a tank or heavy tank.

    • Once you've entered the city in your movecraft vehicle, you can now run /siege begin.

    • For the duration of the siege the siege leader must be within the city in a valid movecraft vehicle, if the siege leader gets sunk they can return to the city with a new, valid movecraft vehicle.

    • Once the siege hits the 30 minute mark, the siege will enter sudden death.

      • If the siege leader gets sunk during sudden death, the siege automatically ends.

    • If the siege ends, and the siege leader is still within the city with a valid movecraft vehicle, then the siege is declared an attacker victory.

      • When an attacker wins the city, they'll gain the daily income of the city until the city gets besieged.

      • If the attackers manage to keep the city for an additional 24 hours after their victory, the land surrounding the city will be transferred to the attackers. Along with this, the attackers can change the city's siege window and name through the #city-request support channel.

    • If a siege ends, and the siege leader is not within the city with a valid movecraft vehicle, then the siege is declared a defender victory.

      • Defenders keep the city and it's income.

Ending a war


  • If 75% of enemy cities have been occupied, the enemy nation will automatically surrendered.

  • Wars can also end via the stalemate clause, if a war has not had any sieges within a 7 day period, it will be considered stalemated.

  • Nations can also negotiate a surrender with their enemy if they feel inclined to.

Peace treaties


  • Peace treaties are enforced by staff, however certain things are not enforced:

    • The transfer of slimefun items, movecraft shipsarrow-up-right, general larp-terms and de-militarized zones must be enforced by the players, and staff are not obligated to enforce these.

  • Demands that are enforced by staff include the following:

    • Annexation/transfer of territory, war reparations from both member wallets, and nation banks.

  • Demands must be reasonable.

    • For example: Demanding the complete annexation of the enemy nation while you only have a single city occupied is considered unreasonable.

    • What is considered reasonable is dependent on both the enemy side, and the staff team. While this is subjective, it's intended to minimize the overall destruction and impact from wars.

Coups


  • Nation members can coup their own leader to gain ownership.

  • To coup a nation you must:

    • Open a ticket in #support.

    • Nations with Tier 5 cities cannot be coup'd.

    • You must have been a member of the faction for at minimum 7 days.

    • Couping a country costs money, the amount of money it costs to coup a country is the amount of chunks multiplied by 150.

      • For example, couping a country that has 200 chunks would cost me $30,000.

    • Once the money has been deducted out of your player balance, ownership will be transferred to you.

    • Coups require 50% of the players to be in favor of you taking leadership from the current leader.

Civil Wars


  • If at minimum, 20% of the players in a nation are in favor of starting a civil war, a civil war will begin:

    • Proof of each member agreeing to the civil war must be sent in the war declaration.

    • Civil wars do not require the rebels, or primary government to have a tier 3 city.

    • Once a civil war has begun, 30% of the faction's tier 3+ cities will be transferred to the newly created secessionist faction.

      • If the faction only has a singular tier 3+ city, a tier 1 or 2 will be temporarily promoted to a tier 3 for the duration of the civil war.

        • This also goes for other tiers of cities, if a faction has only a single tier 1 city, an unmarked city will be temporarily promoted.

    • Aside from these differences, civil wars play out the same as normal wars.

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